![]() My biggest complaint, however, is that the enemy difficulty feels wildly unbalanced. Personally, the linearity was fine with me as it ensured the action was always on screen and kept me from getting lost. There’s not much in the way of exploration, though there are some hidden paths that let players find collectibles and skill points. It’s not as extreme as the weapon breakage in Breath of the Wild and it forced me to experiment with different things, but still. Most things can only be used a few times before breaking - even the guns. The pace of fights would be broken whenever I had to pause and select a new firearm from the menu, as opposed to the seamless switching possible with melee.Īnother annoyance is weapon durability. The only issue with this system is that I wasn’t able to hotkey guns or bows the same way. Jack looks beautiful in motion, and switching between weapons is fast and smooth thanks to the ability to hotkey weapons to the d-pad. The combat never got old for me, and I enjoyed every fight I got into. That gold can be used at shops run by Da Samurai, a fellow, hip-hop themed warrior voiced by David Alan Grier. Each gives him different advantages, like new combos, increased strength for certain weapons or increased the odds gold dropped after downing enemies. Throughout the campaign, Jack can upgrade his skills in three areas - physical, spiritual and combat. Ranged weapons include bows and arrows, shurikens, revolvers and machine guns. Of course, he’s equipped with his magical katana, but spears, clubs, hammers and even his own fists get their turn. Jack can attack, dodge and counter enemy attacks with a variety of weapons, up to four at once that can be swapped at any time. The gameplay feels great - deceptively simple, but with a lot going on. Players control Jack as he fights waves of Aku’s minions in order to get back to the right time period. Mechanically, Samurai Jack: BTT is best described as a 3D hack-and-slash. Instead of going further back into the past as he wished, he’s instead transported into alternate versions of his iconic adventures. Taking place during the fifth season of Genndy Tartakovsky’s animated series, players control the titular Jack as he gets himself stuck in yet another time loop thanks to the evil Aku. ![]() Samurai Jack: Battle Through Time fills that void. Sure, massive cinematic titles are fine, but I often crave things more focused on arcadey gameplay and less on trying to bleed a studio’s budget. I have lamented before about the lack of budget licensed games in the current era. WTF I’m praying we get a game based on Primal next. LOW Subpar boss fights and odd difficulty spikes. ![]() ![]() HIGH A wonderful recreation of one of television’s greatest shows. ![]()
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